LAB/05 — INVENTORY

Locker Link

Gives players a personal locker they can open from anywhere with a command no placing required. Optionally, players can link a locker they've physically placed in their base and access that remotely instead, so they choose how they want to use it you can even link this with storage adapters to your auto sorter. Features Virtual portable locker per player, opened anywhere via command Link a real placed locker with /ll /locker then remote-opens that locker; run /ll on it again to unlink and items move back Full data persistence locker contents survive restarts, plus a separate human-readable JSON backup written every save cycle so items can always be restored by an admin if anything ever goes wrong Group-based cooldowns set a cooldown for default players and 0 for VIP tiers; lowest value across a player's groups wins Optional wipe-on-death and wipe-persistence, per group NoEscape support (block use while combat/raid blocked), building-block restriction option, open sound effect toggle Linked lockers survive restarts and auto-unlink (with a chat notice) if destroyed links clear on map wipe Chat Commands /locker — open your portable (or linked) locker /ll — link/unlink the placed locker you're looking at (must be yours) /locker <name/steamid> — (admin) view another player's locker /restorelocker <steamid> — (admin) restore a player's items from backup Console Commands locker — open (works for players via F1) lockerlink.restore <steamid> — restore from backup via RCON/console Permissions lockerlink.use — required to use the locker at all lockerlink.admin — view other players' lockers + restore Config highlights OpenCommand, LinkCommand, RestoreCommand — all command names changeable AllowVirtualLocker / AllowPhysicalLocker — enable either mode or both GroupCooldowns — e.g. "default": 30.0, "vip": 0.0 GroupWipeOnDeath, GroupServerWipePersistent — per-group death wipe and wipe survival All chat messages editable via Phrases
Price
£9.99
Version
v1.0.0

Gives players a personal locker they can open from anywhere with a command no placing required. Optionally, players can link a locker they've physically placed in their base and access that remotely instead, so they choose how they want to use it you can even link this with storage adapters to your auto sorter. Features Virtual portable locker per player, opened anywhere via command Link a real placed locker with /ll /locker then remote-opens that locker; run /ll on it again to unlink and items move back Full data persistence locker contents survive restarts, plus a separate human-readable JSON backup written every save cycle so items can always be restored by an admin if anything ever goes wrong Group-based cooldowns set a cooldown for default players and 0 for VIP tiers; lowest value across a player's groups wins Optional wipe-on-death and wipe-persistence, per group NoEscape support (block use while combat/raid blocked), building-block restriction option, open sound effect toggle Linked lockers survive restarts and auto-unlink (with a chat notice) if destroyed links clear on map wipe Chat Commands /locker — open your portable (or linked) locker /ll — link/unlink the placed locker you're looking at (must be yours) /locker <name/steamid> — (admin) view another player's locker /restorelocker <steamid> — (admin) restore a player's items from backup Console Commands locker — open (works for players via F1) lockerlink.restore <steamid> — restore from backup via RCON/console Permissions lockerlink.use — required to use the locker at all lockerlink.admin — view other players' lockers + restore Config highlights OpenCommand, LinkCommand, RestoreCommand — all command names changeable AllowVirtualLocker / AllowPhysicalLocker — enable either mode or both GroupCooldowns — e.g. "default": 30.0, "vip": 0.0 GroupWipeOnDeath, GroupServerWipePersistent — per-group death wipe and wipe survival All chat messages editable via Phrases

Locker Link screenshot 1