LAB/05 — INVENTORY

Products

Ready-to-ship software, delivered the day you buy it.
RUST-PLUGIN

Death Redeem

Gives players the option to respawn at their death location using a configurable cost. Supports Scrap, Economics, ServerRewards, or custom items, with a full death-screen UI, a player-facing bank UI, and in-game admin controls. Features Death-screen card next to the respawn options — shows cost and your balance at a glance, colour-coded green when you can afford it and grey/red when you can't One-click redeem: pay and respawn near your death location instantly Player bank UI (/deathbank) — deposit and withdraw with buttons (+10 / +100 / +1000 / ALL), live balance, on-hand count, respawn cost, and a status line telling you exactly how much more you need for your next redeem Admin UI for changing settings in-game without touching the config Four payment modes: Scrap, Economics, ServerRewards, or a custom token item (any item + skin ID) Configurable redeem window, respawn offset distance, costs, colours, UI position, and command names VIP-friendly bypass permission for free respawns Safe respawn placement — finds clear ground near the death spot, never inside walls or foundations Permissions deathredeem.use Allows use of the death-screen redeem button and /drshow. deathredeem.bank Allows use of the bank system. Required for the /deathbank UI and the /bankd and /bankw commands. Also allows /drshow info output. deathredeem.admin Grants access to the Admin UI. Allows changing payment mode, cost, enabling/disabling the plugin, and toggling withdrawals. deathredeem.bypass Bypasses all costs and checks. Free respawn, ignores balance requirements. Chat Commands Command names are configurable — defaults shown below. /deathbank Permission: deathredeem.bank Opens the bank UI. Shows your bank balance, scrap/tokens on hand, and the current respawn cost, with deposit and withdraw buttons. Only used in Scrap or CustomItem modes. /bankd <amount> Permission: deathredeem.bank Deposits scrap or custom tokens into the DeathRedeem bank via chat. Only used in Scrap or CustomItem modes. /bankw <amount> Permission: deathredeem.bank Withdraws scrap or tokens from the bank via chat. Requires AllowWithdraw = true. /deathredeem Permission: deathredeem.admin Opens the DeathRedeem Admin UI. /drshow Permission: deathredeem.use, deathredeem.bank, or deathredeem.bypass Shows current mode, cost, and player balance. Payment Modes Scrap Economics ServerRewards Custom token item (configurable shortname, skin ID, and display name) Data Bank data saved to DeathRedeem_Bank.json Bank clears on wipe (configurable) Please open a ticket with the plugin name to purchase.

£24.99 · v1.1.0

RUST-PLUGIN

Multi Function Utility Box

Turns a normal deployable box into an all-in-one passive processing station smelting, cooking, refining, and recycling all happen automatically inside the same box, no separate furnaces or recyclers needed. Give it out as a special reskinned item via command, and it only activates its processing when it recognizes its own skin. Features Reskins a configurable base deployable (default: large wooden box) with a workshop skin, recognized purely by name + skin ID Passively smelts ore, cooks food, refines crude oil, and recycles items — all inside the box on a set interval Recycling has a randomized yield range and a short exemption timer, so items can't be instantly re-recycled in a loop Fixed yields for non-craftable loot items (Gears, Tech Trash, etc.) SkillTree and Epic Loot integration for speed bonuses and bonus loot rolls Optional paid temporary access for non-VIP players (Scrap, Economics, ServerRewards, custom item, or resources) Shop-ready — mfbox.give is a console command, so it drops straight into any shop plugin for players to buy Admin diagnostic command to check why a container is/isn't recognized as a Utility Box Chat Commands /mfbox — (admin) give yourself a Utility Box /box — buy/activate temporary processing access (VIP with permanent access just gets a confirmation reply) /mfboxclear <name/steamid> — (admin) clear a player's temporary paid access Console Commands mfbox.give <name/steamid> — give a Utility Box to a player (wire this into your shop plugin's purchase command to sell it) mfbox.clearaccess <name/steamid> — clear temporary access via RCON/console mfbox.checkbox — (F1, looking at a container) diagnostic: shows prefab/skin match and tracking status Permissions multifunctionutilitybox.use — required for a box to actually process (permanent access) multifunctionutilitybox.give — required to use /mfbox and /mfboxclear

£19.99 · v1.0.0

RUST-PLUGIN

Server Sell

Turns any dropped box into a fully functional sell terminal, plus a standalone sell overlay you can pull up from your own inventory or any storage box — no shop plugin required. Prices flex with dynamic, live market conditions if you want them to, or stay flat and predictable if you don't. Features Drag-and-drop sell terminal UI, with a separate quick-sell overlay for your own inventory or any container you're looking at Three currency backends — Scrap, Economics, or ServerRewards — with a configurable exchange rate (value points per 1 currency) Optional dynamic pricing engine — online player count, time of day, weekends, demand, bulk-sell thresholds, seller rep, and season multipliers can all nudge prices live Fraction banking — leftover currency under a whole unit is banked per-player and paid out once it rolls over DLC-item protection (blocks Facepunch TOS-restricted items by default, with manual overrides) and optional blocking of skinned gear Per-item blacklist and a "removed items" list so admin-deleted entries never get re-seeded Sale announcements above a configurable payout threshold Full in-game admin price editor — browse by category, search, page through items, and edit or bulk-reprice on the fly Chat Commands /sell — open the sell terminal /sellinv — quick-sell straight from your own inventory /sellbox — quick-sell from the storage box you're looking at /selladmin — open the admin price editor UI /sellprice <shortname> [value] — view or set a single item's price /sellrate <points per 1 currency> — view or set the currency exchange rate /sellreprice <value> [category] — bulk-set every item, or one category, to a flat price /sellbank — check your banked remainder and lifetime earnings Permissions serversell.use — required to sell (terminal, inventory, or box) serversell.admin — required for /selladmin, /sellprice, /sellrate, /sellreprice

£19.99 · v1.3.0

RUST-PLUGIN

Locker Link

Gives players a personal locker they can open from anywhere with a command no placing required. Optionally, players can link a locker they've physically placed in their base and access that remotely instead, so they choose how they want to use it you can even link this with storage adapters to your auto sorter. Features Virtual portable locker per player, opened anywhere via command Link a real placed locker with /ll /locker then remote-opens that locker; run /ll on it again to unlink and items move back Full data persistence locker contents survive restarts, plus a separate human-readable JSON backup written every save cycle so items can always be restored by an admin if anything ever goes wrong Group-based cooldowns set a cooldown for default players and 0 for VIP tiers; lowest value across a player's groups wins Optional wipe-on-death and wipe-persistence, per group NoEscape support (block use while combat/raid blocked), building-block restriction option, open sound effect toggle Linked lockers survive restarts and auto-unlink (with a chat notice) if destroyed links clear on map wipe Chat Commands /locker — open your portable (or linked) locker /ll — link/unlink the placed locker you're looking at (must be yours) /locker <name/steamid> — (admin) view another player's locker /restorelocker <steamid> — (admin) restore a player's items from backup Console Commands locker — open (works for players via F1) lockerlink.restore <steamid> — restore from backup via RCON/console Permissions lockerlink.use — required to use the locker at all lockerlink.admin — view other players' lockers + restore Config highlights OpenCommand, LinkCommand, RestoreCommand — all command names changeable AllowVirtualLocker / AllowPhysicalLocker — enable either mode or both GroupCooldowns — e.g. "default": 30.0, "vip": 0.0 GroupWipeOnDeath, GroupServerWipePersistent — per-group death wipe and wipe survival All chat messages editable via Phrases

£9.99 · v1.0.0

RUST-PLUGIN

Slot Machine

Slot Machine — Fully Configurable Casino Slots UI Give your players a real casino experience without leaving the game. Slot Machine adds a polished, fully animated slot machine UI to your Rust server — open it with a chat command, bet scrap (or any economy), and spin for item and currency payouts you control completely. ✨ What It Does Players type /slots (command is configurable) and get a beautiful full-screen slot machine with animated reels, staggered reel stops, spin sounds, win effects, and a live-updating sidebar with their balance, bet, and last win. Winning combinations are matched along the payline and paid out instantly — either as a currency multiplier on their bet or as a physical item dropped into their inventory. 🎯 Key Features 🎨 Fully Skinnable & Themeable Complete color theme control — background, panels, accents, buttons, payline tint, win highlights Custom background image and header banner via URL (optional ImageLibrary caching) Adjustable title text — brand it for your server Uses real Rust casino sound effects (spin, reel stops, win, jackpot) — all configurable or fully off 🎰 Configurable Machine, Not Just a Reskin Grid size is up to you: 3–7 reels × 1–5 rows Symbols are any Rust item — including custom skin IDs and display names Weighted odds per symbol: you decide exactly how rare each symbol is Match-3, match-4, match-5 (and beyond) payout tiers, each with its own reward 💰 Four Currency Systems Supported Scrap (works out of the box, no dependencies) Economics ServerRewards (RP) Custom Points — built-in persistent point balance stored by the plugin Bet and reward currencies configured independently — bet scrap, win RP, or mix per payout rule 🎁 Item Jackpots Any payout tier can award a physical item instead of currency — amount, skin ID, and custom name included Automatic jackpot banner shows off your top prize above the reels, with a dedicated jackpot sound when someone hits it 🕹️ Quality of Life Built In Auto-spin — toggles off automatically when the balance runs dry Live paytable — players see exact payouts calculated at their current bet Bet controls with min / max / step and a MAX bet button, all configurable Balance and last-win display, always current Safe handling on disconnect and plugin unload — no stuck timers, no lost UI 🔒 Simple Permissions Single slotmachine.use permission, optionally auto-granted to the default group — installs ready-to-play ⚙️ Setup Drop SlotMachine.cs into your plugins folder Tweak the generated config (symbols, weights, payouts, theme, bet limits) That's it — sensible resource-themed defaults included (wood → HQM tiers, scrap betting) Optional integrations: Economics, ServerRewards, ImageLibrary — all soft dependencies, nothing required.

£9.99 · v1.1.0

RUST-PLUGIN

Electric Furnace

ElectricFurnace turns a vanilla large furnace into an Electric Furnace that runs on electricity instead of wood. Going electric spawns a real IO node (Electrical Branch) on the furnace, wire any power source into its input and unused power passes straight through the output. If power ever stops reaching it, the furnace falls back to burning wood until power is restored. Get one by upgrading an existing furnace with a hammer, or via an admin-only command that places one wherever you're looking, and it all survives server restarts. Permissions electricfurnace.use lets you hit with a hammer to upgrade a normal furnace. electricfurnace.craft lets you use /efcraft. ADMIN USE ONLY, places the furnace wherever you're looking, do not give this to regular players. electricfurnace.admin bypasses cost/limits with config, unlocks /efmove and /effix Getting one /efcraft — pays the configured cost and places an Electric Furnace in front of you, wherever you're currently looking. ADMIN USE ONLY! Use hammer hit a normal Large furnace the configured number of times (default 5) to upgrade it in place. Limits Default is 5 Electric Furnaces per player, but it's configurable. Once a player hits the limit, a chat message lets them know and placing/upgrading stops until they're under it again. Cost Fully configurable, supports 5 payment methods that can be mixed and matched: ServerRewards, Economics, Scrap, a custom item, or a set of raw resources. Chat Commands (admin) /efcraft Admin only. Crafts and places an Electric Furnace wherever you're looking, for the configured cost. /efmove <x> <y> <z> Admin only. Look at an Electric Furnace to reposition its IO node, the new offset is saved as the default going forward. /effix [rebuild] [orphans] Admin only. Re-attaches or fully rebuilds IO nodes on all tracked furnaces, and can optionally clean up leftover orphan nodes.

$7.49 · v1.0.0

RUST-PLUGIN

Electric Refinery

ElectricRefinery turns a vanilla small oil refinery into an Electric Refinery that runs on electricity instead of wood. Going electric spawns a real IO node (Electrical Branch) on the refinery, wire any power source into its input and unused power passes straight through the output. If power ever stops reaching it, the refinery falls back to burning wood until power is restored. Get one by upgrading an existing refinery with a hammer, or via an admin-only command that places one wherever you're looking, and it all survives server restarts. Permissions electricrefinery.use lets you hit with a hammer to upgrade a normal refinery. electricrefinery.craft lets you use. /ercraft. ADMIN USE ONLY, places the refinery wherever you're looking, do not give this to regular players. electricrefinery.admin bypasses cost/limits with config, unlocks /ermove and /erfix Getting one /ercraft — pays the configured cost and places an Electric Refinery in front of you, wherever you're currently looking. ADMIN USE ONLY! Hammer hit a normal refinery the configured number of times (default 5) to upgrade it in place. Limits Default is 5 Electric Refineries per player, but it's configurable. Once a player hits the limit, a chat message lets them know and placing/upgrading stops until they're under it again. Cost Fully configurable, supports 5 payment methods that can be mixed and matched: ServerRewards, Economics, Scrap, a custom item, or a set of raw resources. Chat Commands admin /ercraft Admin only. Crafts and places an Electric Refinery wherever you're looking, for the configured cost. /ermove <x> <y> <z> [yaw] Admin only. Look at an Electric Refinery to reposition its IO node, the new offset is saved as the default going forward. /erfix [rebuild] [orphans] Admin only. Re-attaches or fully rebuilds IO nodes on all tracked refineries, and can optionally clean up leftover orphan nodes.

£7.49 · v1.0.0